Update 6.0.9

General overview:

6.0.9 includes a completely redone village and mountain location. New enemy AI types such as the Smoker and Advanced Unit have also been introduced, they'll also take cover and be a lot smarter. Civilians can now be transported back to the FOB for money. We've also added lots of new weapons, attachments and a new vehicle. View full patch notes below.



Patch notes:

+ New AI types and mechanics.
   - AI will now duck for cover.
   - Improved pathfinding.
   - Better situational awareness (won't blind rush).
   - Hostages will now follow you. Take them back to base for a large reward.
   - New AI types (Smoker, Advanced Unit, RLF).
+ Revamped Village and Mountain Radar Station.
+ Added new weapons
   - M17
   - USP45
+ Added Cougar MRAP
+ New Optics
   - 6x MGO-M240  (Trijicon ACOG TA648MGO-M240)
   - 4x LDS  (ELCAN Spectre OS4x)
   - 4x SO MGS  (Zeiss ZO 4x30i)
   - 1.5x PK-AS  (BelOMO PK-AS)
   - 1x RSM (BelOMO RSM)
   - 1x MCS  (Hensoldt RSA-A)
   - 1x TRX  (Trijicon RX34)
   - 1x OKP-7  (OKP-7)
   - 1x 1P76  (NPZ PO 1x20 Rakurs (designated 1P76))
   - 1x T2 Riser  (lower 1/3) (Aimpoint T2 Scalarworks mount)
   - 1x SU-278/PVS sunshade mount  (Aimpoint T1 w Recknagel Era-Tac Sunshade mount)
   - 1x SU-278/PVS low mount  (Aimpoint T1)
+ New Tac/Laser module Devices 
   - LLM 19 (Rheinmetall Vario-Ray LLM)
   - IRONCLAD (BE Meyers MAWL-DA)
   - AN/PEQ-2 (L3Harris AN/PEQ-2)
+ New Foregrips 
   - G-grip + light (Delta Force gangster grip)
   - CVG (Magpul RVG) 
+ Added new sounds for suppressed weapons.
+ Added new bullet sounds.
~ Fixed reloading immediately after equipping causing weird animation blending.
~ Prop/layout improvements to Naval Base, City Hall, and other locations
~ Improved collisions with mesh roads
~ FOB overhaul
   - Refugee processing camp added
   - Fixed an issue with the killhouse causing players to crouch when not intended
   - bumps removed on the runways
   - lighting improvements
~ Revamp to the road going up the river canyon
~ Fixed misplaced trees
~ Invisible hitbox changes to dirt road between DOU and village for smoother driving. Subject to change; please provide feedback to @Gravitydefier
~ Price changes for the following items:
   - short/carbine/extended/superextended barrels, DWF416 A5
   - Mk 8 handguard, Mk 18 =
   - E1/PDW/CUF+ stocks, DWF416 A5
   - G17 33-round magazine =
   - C79A2 optic =
   - Trojan front/rear iron sights
   - DWF416 A5 front/rear iron sights
   - AN/PEQ-15 laser aiming device
   - FL1500 flashlight =
~ Name changes for the following items:
   - 10" barrel, Deagle = Competition
   - ANVIS-9 night vision device = AN/AVS-9
   - Barska optic/extra, M16A2 = carryhandle scope
   - 30-round magazine, DWF416 A5 = STANAG 30x
~ Default magazines changed for the following weapons:
  - C7A2 = STANAG 30x
  - Mk 18 = STANAG 30x
~ Updated reticle images for the following optics
  - Integrated carryhandle optic, G36
  - Carryhandle scope, M16A2
~ Fixed polymer stock, FAL description.
~ Changed Manufacturer for Brake, AA-12
~ Changed display names for certain uniform manufacturers to state country names instead of demonyms.
~ Updated shell casing model for OTs-03A.

~ Fixed discrepancies between reload times and animations for certain weapons. 


Balancing changes:

PRIMARY WEAPONS

AA-12
 [+] Pellet count increased to 9
 [+] A projectile damage increased to 17
 [-] H/T/L projectile damage decreased to 29/21/11
 [-] Spread increased to 44
 [-] Muzzle velocity decreased to 1100 studs/second
 [-] Range decreased to 465 studs
AK-103
 [-] H/T/A/L projectile damage decreased to 89/58/42/40
AK-74N
 [+] T projectile damage increased to 58
 [+] Rate of fire increased to 635 rounds/minute
 [+] Range increased to 1240 studs
 [-] H/A/L projectile damage decreased to 89/42/40
 [-] Muzzle velocity decreased to 2175 studs/second
 [-] Camera recoil increased to 42
AKS-74UN
 [+] Rate of fire increased to 720 rounds/minute
 [+] Muzzle velocity increased to 1805 studs/second
 [-] H/T/A/L projectile damage decreased to 84/48/34/31
 [-] Range decreased to 990 studs
AS Val
 [+] Muzzle velocity increased to 970 studs/second
 [+] Ergonomics increased to 53
 [-] H/T projectile damage decreased to 76/59
 [-] Range decreased to 980 studs
 [-] Camera recoil increased to 41
AUG A1
 [+] A/L projectile damage increased to 38/35
 [-] H/T projectile damage decreased to 89/52
 [-] Camera recoil increased to 34
AUG A3
 [+] A/L projectile damage increased to 38/35
 [-] H/T projectile damage decreased to 89/52
 [-] Camera recoil increased to 34
DWF416 A5
 [+] Muzzle velocity increased to 2175 studs/second
 [+] Range increased to 1350 studs
 [-] Ergonomics decreased to 49
Mk 18
 [+] Rate of fire increased to 775 rounds/minute
 [+] Camera recoil decreased to 44
 [+] Ergonomics increased to 59
 [-] H/T/A/L projectile damage decreased to 82/45/30/28
 [-] Muzzle velocity decreased to 1880 studs/second
 [-] Range decreased to 890 studs
M1014
 [+] Pellet count increased to 9
 [-] H/T/A/L projectile damage decreased to 38/28/17/11
 [-] Spread increased to 30
 [-] Muzzle velocity decreased to 1340 studs/second
 [-] Range decreased to 495 studs
M4A1
 [+] Muzzle velocity increased to 2175 studs/second
 [+] Range increased to 1350 studs
 [-] T/A/L projectile damage decreased to 48/34/31
P90
 [+] Muzzle velocity increased to 1760 studs/second
 [-] H/T/A/L projectile damage decreased to 48/32/32/26
 [-] Range decreased to 880 studs
 [-] Camera recoil increased to 29

SECONDARY WEAPONS

BE 75 Auto
 [+] H/A projectile damage increased to 52/26
 [-] T/L projectile damage decreased to 30/24
 [-] Rate of fire decreased to 725 rounds/minute
 [-] Muzzle velocity decreased to 1245 studs/second
 [-] Range decreased to 485 studs
 [-] Ergonomics decreased to 54
Deagle
 [+] Muzzle velocity increased to 1540 studs/second
 [+] Range increased to 666 studs
 [-] T/A/L projectile damage decreased to 59/42/40
 [-] Camera recoil increased to 75
 [-] Ergonomics decreased to 42
G17
 [+] Ergonomics increased to 60
 [-] H/T/L projectile damage decreased to 64/42/23
 [-] Muzzle velocity decreased to 1230 studs/second
 [-] Range decreased to 465 studs
 [-] Camera recoil increased to 42
HP
 [+] Ergonomics increased to 58
 [-] H/T/A/L projectile damage decreased to 69/44/28/24
 [-] Muzzle velocity decreased to 1245 studs/second
 [-] Range decreased to 485 studs
 [-] Camera recoil increased to 38
M9
 [+] Camera recoil decreased to 38
 [-] H/T/A/L projectile damage decreased to 69/44/24/24
 [-] Muzzle velocity decreased to 1250 studs/second
 [-] Range decreased to 495 studs
 [-] Ergonomics decreased to 54
Makarov
 [+] H/T/A/L projectile damage increased to 65/30/24/22
 [-] Muzzle velocity decreased to 1410 studs/second
 [-] Range decreased to 450 studs
 [-] Camera recoil increased to 43
 [-] Ergonomics decreased to 54

ATTACHMENTS

6P20 0-20
 [+] Recoil reduction increased to -4

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